[TweenGMS Dev] Sequences and Drag ‘n Drop

After a bunch of distracted tinkering, it looks like Sequences as well as Drag and Drop functionality will make their way into the next TweenGMS (0.9.6) update.

Sequences present an alternative to using tween delays. They allow you to set an order of tweens to be executed one after the other. Unlike the use of delays, this allows you to make individual timing changes without having to change values for other various scheduled tweens. It will also allow you to pause, resume, cancel or generally manipulate whole sequences.

Dragging and a dropping!

Dragging and a dropping!

As for the addition of Drag and Drop functionality, it is intended to make things more accessible for new users and amuse those with an unhealthy addiction to dragging things around. Essential DnD functions will be provided, such as easing an instance’s position, angle, direction, speed, alpha, image blend, image index as well as path tweening. A general function will also be provided for easing custom property values.

If all goes well, these features and a few other tweaks should be live some time in November. If you are a user of TweenGMS, be sure to let me know if there are any other features you would like to see added!

-Stephen

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