8-Bit Warrior Games + Design + Tutorials + Random


Insane Number Run (Made with GameMaker)

Insane Number Run

Available on iOS, Android, and Kongregate.

I recently finished up work on a new game, Insane Number Run, for Happy Bacon Studios.  It is a relatively simple game where you must, counting up, reveal all hidden numbers in order.  Its development started with the intent to make a small game with a quick production cycle but, like many projects, it took longer than expected to polish things and have it feel "just right". For those curious, it was created using GameMaker: Studio, which generally makes development an enjoyable experience.

Feel free to check it out. Reviews are appreciated! :)



Candy Crash – A Halloween Game

I recently had a sudden urge to make a Halloween game. As a result, I quickly whipped something together in about three days. Enjoy all its super amazingness+1!

It is Halloween night!
Well past your bedtime, you have landed the biggest score of candy ever. However, on your way back home, you have tripped and spilled your candy all over. Already high on too much sugar, your imagination goes wild as you find yourself caught in a monster mash.

You must recover as much candy as you can before you are overcome by your wild fears of ghosts, ghouls, vampire bats and spooky graveyards.

Local Scoreboard
Solid Touch Controls
Fun Challenging Atmosphere
A Kid in a Ninja Costume!
Pumpkins and Jack-o'-lanterns!

HTML5 Version
Play Now

Available for Android devices via
Google Play
Direct APK download

Available for iOS devices via

Available for Windows via
Direct Download

Available for Mac via
Direct Download


[Contain] Released for iOS (Free)

Contain, my latest game for the iPhone and iPod Touch has been released.
This project was great for improving my skills with both Objective-C and Xcode.
I look forward to updating it to include Openfeint and other enhancements.

It is available as a free download.
You can check it out on the app store HERE

And here, I leave you with some amazing video footage :P


[Epic Tic Tac Toe] Released for iOS (Free)

After what has felt like years of development (maybe it has been) I have finally released my first game for iOS devices.
See here: Epic Tic Tac Toe on iTunes

Work on the game began early this year, but despite its apparent simplicity, many discouraging frustrations surfaced. I had to learn a new engine (iTorque 2d) and the ins and outs of working through Apple's process for publishing a game to their service. All of this was completely new and at times confusing. These things mixed with pockets of lacking motivation and haunting distraction really made this process painstakingly tedious.

But, what was truly accomplished?

1) A game was actually completed from start to finish!

2) I learned how to register and form an official business with my friend Cody Penner (DagurDragon.com)

3) Improved skill at working with engines at both the high (scripting) and low (programming) levels.

4) Maintained persistence and worked towards completion, even when unmotivated.

5) Established a foundation for further games (hopefully even more epic) to be released.

And now its time to see how yet another tic tac toe game is received out there. But I do believe it does have its own unique charm which should help it shine above the plethora of others.

Epic Tic Tac Toe can be downloaded for free from the app store.

Epic TTT Screenshot