THIS IS AN EARLY EXPERIMENTAL VERSION AND LIKELY CONTAINS BUGS. USE AT YOUR OWN DISCRETION.
Currently, it should only be used for smaller projects.
Documentation can be found in the 'Create Event' of obj_PersistentManager.
.gmz Example Project DOWNLOAD ** Open using GameMaker's 'Import' menu.
obj_PersistentManager.object.gmx DOWNLOAD ** Right-Click -> Save Link As **
PersistGMS provides a foundation for custom room persistence in GameMaker. It is designed to be easy to use. Simply add the objects you want to remain persistent for each room to a list contained in obj_PersistentManager. For now, only the x/y values of persistent objects are recorded, but this can easily be extended to suit specific needs.
Feel free to check out the example project, or download and directly import obj_PersistentManager.object.gmx into your own project. There is no need to download additional scripts or .dll files.
Designed to work across all target platforms (Windows, Mac, Linux, iOS, Android, HTML5).
Feel free to report any bugs or design issues you face.
For February's OneGameAMonth entry, I decided to dedicate my time on finishing up a project I started over a year and a half ago. 1GAM has become a great facilitator in helping me stay motivated and simply get things done.
Sync Labs originally started from a small puzzle game I completed called Spawner for a Game Jam I participated in almost 2 years ago. Ever since that time, I have been meaning to extend the idea and create something more complete.
Sync Labs is currently available on:
Welcome to Sync Labs, a place infamous for clone experimentation and questionable ethics.
As Subject 227, an oddly cheery blob, you must skillfully complete the many tests prepared for you and the clones designed to copy your every move. Success will demand perfect collaboration in activating all sync pads placed throughout each lab.
In the experiments, you will find boulders, moving platforms, brain-reversing devices, teleporters and more!
Sound easy? Think again!
- Unique puzzle experience
- 45 levels across 5 sectors
- 8-bit inspired graphics based on NES palette
- Interactive environments
I recently finished my first entry, Battle Blocks, for One Game a Month. At one point, it seemed that I wouldn't be able to finish before the end of January, but applying a lot of KISS solved that problem. I am looking forward to working on another game for February. I still have to play with some ideas. Again, it will need to be something simple.
I must note that the community around 1GAM has been great. There is lots of activity, especially on Twitter, where many people are sharing and supporting one another. It will be interesting to see the result of this whole experiment by the end of the year!
Anyhow, here is some info for Battle Blocks:
They are coming!
The four sided foes have gathered their numbers and are ready to strike!
How long can you survive the perpetual onslaught of merciless blocks?
As the last surviving triangle, you must shoot wave after wave of incoming squares as they attempt to reinforce their numbers and conquer the screen.
Collect power ups to assist you in fighting back the enemy and to obtain the top score.
Features colorful graphics, rad music and fast paced combat!
Now, doesn't that sound great? I know, I know... its awesome+1!
It is Halloween night!
Well past your bedtime, you have landed the biggest score of candy ever. However, on your way back home, you have tripped and spilled your candy all over. Already high on too much sugar, your imagination goes wild as you find yourself caught in a monster mash.
You must recover as much candy as you can before you are overcome by your wild fears of ghosts, ghouls, vampire bats and spooky graveyards.
Solid Touch Controls
Fun Challenging Atmosphere
A Kid in a Ninja Costume!
Pumpkins and Jack-o'-lanterns!
Available for iOS devices via
Available for Windows via
Available for Mac via